MECHFALL is an isometric action-RPG. You play a human pilot who builds a war machine and keeps rebuilding it part by part, fighting your way up through a far-future galaxy that couldn't care less if you live. It's early days: pre-alpha, built in Unity 6.
Art from the current build, one per class, with the pilot standing next to it for scale. They all handle differently and treat the city differently. The Overseer never goes anywhere without its drones.
The first chapter starts in a rotting industrial city. I build each district out of painted blocks like these.
No aliens. Ever.Thousands of years from now humanity has spread across a vast network of settled systems, and has never found another civilisation. Every city, fleet, ruin, religion and war in known space is human in origin, or comes from the machines humanity built.
Grimdark at street levelTechnology became miraculous; life did not. The rich replace organs and grow new bodies. A mining moon one jump away loses a generation to bad water. Famine, plague, debt bondage, trafficking, clan war and black-market surgery came to the stars with everyone else.
The MachineBeyond the human wars is a fourth force: autonomous machine armies directed by an intelligence whose origin, objective and true scale are unknown. No faction can prove whether it is one intelligence or many, a forgotten human weapon, or something humanity built by accident. Most people simply call it the Machine.
Each side becomes what it fightsA modern mech thinks faster than its pilot. To keep up, humanity wires machine processors, software and neural interfaces into people. The best pilots no longer control their mech; they wear it.
Three answers to survivalThe Helix Directorate, a corporate-technocratic federation: civilisation survives when competent people control systems, information and capital. The Covenant of Sol, an ancient military-political order: humanity survives through duty, law, sacrifice and continuity. The Vagrant Synod, a loose network of fleets, cells and free systems: rigid systems collapse, and survival belongs to whoever adapts faster than chaos. You pick one, around level 10. None of them is the good one.
Where you beginA poor peripheral world, recently shattered by precision orbital strikes nobody can account for. You are not a hero, a soldier or a famous pilot — you are trying to survive. A badly damaged combat mech falls out of the sky nearby; its pilot lives just long enough to leave you fragments that contradict each other. With hostile forces closing in, you climb into the cockpit, and the machine accepts the connection when it should not.
What is deliberately not hereWho made the Machine, why it lets you in, what the factions look like behind their public faces, and where four acts of campaign end. All of it is written. None of it is going on a web page.